Tuesday, February 12, 2008
Thursday, January 31, 2008
Basic Directing Workshop.
Some of the things I've learned is; what is a film; what is a director; what are the role of the director; basic elements in making a film. Direct Teng taught us all about the life of a director. How to become a director and what are the trials and difficulties they encounter. We also viewed some of his films and Direct Sheron's film. We did some group activities to enhance our skills in basic directing. Direct Teng taught and demonstrate to us some of the camera movements, different types of shots. For me, the Workshop was very interesting and very enjoy, I hope that there will be more seminars and workshops for us student.
Tuesday, January 29, 2008
Blogging 101
Sunday, January 27, 2008
Computer Aided Instructio (CAI)
Diverse and rapidly expanding spectrum of computer technologies that assist the teaching and learning process. CAI is also known as computer-assisted instruction. Examples of CAI applications include guided drill and practice exercises, computer visualization of complex objects, and computer-facilitated communication between students and teachers. The number of computers in American schools has risen from one for every 125 students in 1981 to one for every nine students in 1996. While the United States leads the world in the number of computers per school student, Western European and Japanese schools are also highly computerized.
Computer-aided instruction packages are effective for many reasons. One of the most important reasons is that students like learning in the environment that the computer has to offer. CAI packages of today are much more user-friendly and entertaining than their predecessors. “These technologies move us light years beyond the tedious drill that early educational software promoted, and allow highly engaging activities like multimedia simulation.” (Gifford, 1993) Students can now work at their own pace regardless of the level at which they are supposed to be. This promotes self-confidence because it gives the student a feeling of control over what they are learning. “The computer has allowed the student to become a more active participant in his/her education...” (Matray & Proulx, 1995)
CAI technology has brought with it drastic changes to the conventional classroom/laboratory. Teachers, students and parents have all been required to change their role in education. The teacher’s role has changed “from that of an oracle of knowledge to a guide and/or resource person.” (Matray & Proulx, 1995) As previously mentioned, students have changed from complacent, passive onlookers to active participants in the classroom. CAI has encouraged students to “explore more and memorize less.” (Matray & Proulx, 1995) Now more than ever, parents are strongly encouraged to take an active part in their child’s education. Since the software programs are available on the market, parents have the chance to bring education into the home at an affordable price.
Information that helps teach or encourages interaction can be presented on computers in the form of text or in multimedia formats, which include photographs, videos, animation, speech, and music. The guided drill is a computer program that poses questions to students, returns feedback, and selects additional questions based on the students' responses. Recent guided drill systems incorporate the principles of education in addition to subject matter knowledge into the computer program.
Computers also can help students visualize objects that are difficult or impossible to view. For example, computers can be used to display human anatomy, molecular structures, or complex geometrical objects. Exploration and manipulation of simulated environments can be accomplished with CAI—ranging from virtual laboratory experiments that may be too difficult, expensive, or dangerous to perform in a school environment to complex virtual worlds like those used in airplane flight simulators.
CAI tools, such as word processors, spreadsheets, and databases, collect, organize, analyze, and transmit information. They also facilitate communication among students, between students and instructors, and beyond the classroom to distant students, instructors, and experts.
CAI can dramatically increase a student's access to information. The program can adapt to the abilities and preferences of the individual student and increase the amount of personalized instruction a student receives. Many students benefit from the immediate responsiveness of computer interactions and appreciate the self-paced and private learning environment. Moreover, computer-learning experiences often engage the interest of students, motivating them to learn and increasing independence and personal responsibility for education.
Although it is difficult to assess the effectiveness of any educational system, numerous studies have reported that CAI is successful in raising examination scores, improving student attitudes, and lowering the amount of time required to master certain material. While study results vary greatly, there is substantial evidence that CAI can enhance learning at all educational levels.
In some applications, especially those involving abstract reasoning and problem-solving processes, CAI has not been very effective. Critics claim that poorly designed CAI systems can dehumanize or regiment the educational experience and thereby diminish student interest and motivation. Other disadvantages of CAI stem from the difficulty and expense of implementing and maintaining the necessary computer systems. Some student failures can be traced to inadequate teacher training in CAI systems. Student training in the computer technology may be required as well, and this process can distract from the core educational process. Although much effort has been directed at developing CAI systems that are easy to use and incorporate expert knowledge of teaching and learning, such systems are still far from achieving their full potential.
Resources:http://ug.cs.dal.ca/dispproj/cai.html
http://encarta.msn.com/encyclopedia_761553343/Computer-Aided_Instruction.html
Thursday, December 13, 2007
Bee Movie
BSIT-II
ITMM103-A
Last tuesday & thursday we had our filmviewing entitled "Bee Movie". The movie was nice and very inspiring, a lot of lessons can be learned in the movie, thats why I really enjoyed watching the movie. My significant learning about the movie is that, I've learned that bees and people are important to each other and bees are also very important to plants. The part of the movie that strike me most is the part were the bees help each other to save the crashing airplane to save the people specially the flowers inside the crashing airplane so that they can save the other plants through pollination using the remaining plant inside the airplane. The bees help Barry and Vanessa land the airplane. As a human being, I believe that I'm responsible in taking care the things around me such as the plants, animals, insect, and my fellow human being.
Wednesday, December 12, 2007
History of television
Digital video evolution
Digital video or filmmaking is the modern filmmaking process binding computer, digital technology and film creative. Digital film started from 1980th. In the history of film developing, digital technology is the most fleetly that separated to all aspects of filmmaking.
Until recently, Hollywood studios were the only ones who had the money to pay for digital tools and for the labor involved in producing digital effects. However, the shift to digital media affects not just Hollywood, but filmmaking as a whole. As traditional film technology is universally being replaced by digital technology, the logic of the filmmaking process is being redefined.
Someone defined digital video in this way: Live action footage is now only raw material to be manipulated by hand: animated, combined with 3-D computer generated scenes and painted over. The final images are constructed manually from different elements; and all the elements are either created entirely from scratch or modified by hand. (What is Digital Cinema?)
The earliest use of moving pictures was an outgrowth of magic lanterns and similar optical devices, which could be used to display a sequence of still images in such a way that the eye would perceive the images as being in motion. With the development of photography, film became possible to record moving pictures as well. The use of film also made it more feasible to use a projection system to display images for audiences, when other techniques sometimes required the individual to look into the device to see the pictures.
In 1999, Digital cinema demonstrations to the public begin. On June 19th in four theatres, two on the West coast and two on the East coast. Lucas Films and 20th Century Fox debuted Star Wars: Episode 1 -- The Phantom Menace as the first major motion picture theatrically exhibited as digital cinema using a Pluto digital storage system in the D-5 compression format. In 2000, February, digital cinema demonstrations go international with two theaters equipped in London, England, one Manchester, England, one in Brussels, Belgium, one in Paris, France and one in Tokyo, Japan for all digital showings of Toy Story 2. In 2001, January, Japan opens the first totally digital cinema theatre. In 2002, As of March 1st digital cinema technology has now been exposed to over four million movie-goers throughout the world. These digital cinema demonstrations began on June 18th 1999. Since that time, over 30 movies have been released in an all-digital form.To understand digital video, we must first understand that there is a difference between video for broadcast television and video for personal computers. Broadcast professionals have, and will continue to, demand high quality video. Their efforts and requirements are responsible for many advancements in the technology of digital video.
Computers and digital videos have now reached the stage where it is already possible to have high quality production- the colors, the matching of the audio and your video and lots of new features are now available that made the video industry improve. Compare the black-and-white video scenes you've watched with the videos you've taken using your digicams. Observe the audio quality and motion on each scene. These days, color can be more accurate, motions on each scene can be smooth. And that is because digital video has evolved through the years. See how amazing humans are!
reference: http://wiki.media-culture.org.au